Finished Modeling, now uv's & rigging.
Here's how the modelling went:

I subd'ed the head b/c I thought the triangle limit was about 9K. But it's actually 6K - 8K. So, i needed to reduce it.
Here's the final model:


Went back to the low poly head & added detail to that. Added a nose hair & ear hair to make it more gross. Got feedback to model the ears & the hair. I was going to just paint hair in w/ textures, but i wanted to hide some problem geometry behind the ears.
At first, the hair made him look like a really mean school teacher. Tried a different hair style but it didn't make him look like an upper class merchant. So, went back to the school teacher hair. Maybe w/ the goatee he will not look like a school teacher.
Hope I can finish the uv layout by end of tomorrow. They want the textures by Sunday evening. UV layout for this model is tricky b/c of his nose. Not quite sure how i'm going to lay it out w/ obvious seams. Really should be doing rigging at the same time too, but got a rendering project to do for another class also.


I subd'ed the head b/c I thought the triangle limit was about 9K. But it's actually 6K - 8K. So, i needed to reduce it.
Here's the final model:


Went back to the low poly head & added detail to that. Added a nose hair & ear hair to make it more gross. Got feedback to model the ears & the hair. I was going to just paint hair in w/ textures, but i wanted to hide some problem geometry behind the ears.
At first, the hair made him look like a really mean school teacher. Tried a different hair style but it didn't make him look like an upper class merchant. So, went back to the school teacher hair. Maybe w/ the goatee he will not look like a school teacher.Hope I can finish the uv layout by end of tomorrow. They want the textures by Sunday evening. UV layout for this model is tricky b/c of his nose. Not quite sure how i'm going to lay it out w/ obvious seams. Really should be doing rigging at the same time too, but got a rendering project to do for another class also.







